


When a typical JRPG constantly transitions between real-time exploration, cut scenes, and turn-based combat, I find it unpleasantly disjointed. I like what this approach does to both a game’s presentation and its mechanics. Essentially, most tactical RPGs I’ve seen cut out all pretense of being a realistic or cinematic experience to instead create what is almost literally a virtual game board. I think I finally figured out how to sum up my preference for tactical RPGs despite my general dislike for most turn-based RPGs. For $5 if you’re really starving for more FFTactics gameplay and you’ve already played out all other alternatives, this manages to fulfill what I like about tactical RPGs. This game even manages to bring its own unique rules to the mix which make things slightly more interesting, like how the game handles counterattacks and special points. I still found myself having to fairly meticulously plan out moves. Still, battles in Mercenaries Saga 2 manage to provide the kind of strategic fun people expect from what it emulates. Even the off-mission menu screen looks like a mobile game interface. The story and dialogue try to have the same air of sophistication and intrigue as Square’s tactical RPGs but come off as something much simpler. The game’s art and low-end graphics come together to make something that reminds me of the Super Famicom version of Tactics Ogre. With Mercenaries Saga 2 that is clearly what Circle Entertainment tried to do, even if it didn’t have the same resources Square did. I guess someone else got tired of waiting for a new FFTactics and just tried to make their own… or at least make a 3DS sequel or port of an existing mobile FFTactics clone. One game that came out back in July that I failed to notice is Mercenaries Saga 2. I spent a little time this week playing demos for a couple more I didn’t realize were on the 3DS that at east try to satiate some of the thirst. The Vita got a new Disgaea game sure, and I think the 3DS got ports of the Shin Megami Tensei Devil Survivor (is that the right “Devil” title?) games, but it’s nothing like the growth the subgenre saw on the DS and PSP. Project X Zone 2 is an Action, Combat, Tactical, Role Playing, and Single-player video game developed by Monolith Soft and published by Bandai Namco Entertainment.It seems I was never really the only person wondering what happened to tactical role playing games on portable systems - why we never got a new Final Fantasy Tactics or something like that on the 3DS or Vita.

Dota is an amazing, Massively Multiplayer Online Battle Arena (MOBA), Role-playing Combat and Defense video game developed by Valve Corporation. The Legend of Legacy is an Action, Role Playing, Open-word, Third-person and Single-player video game developed and published by Furyu. Heroes of Newerth is a Fantastic, Action, Multiplayer Online Battle Arena, Fantasy, Strategy, and Multiplayer video game created and published by Frostburn Studios. Digimon Story: Cyber Sleuth is an Action, Role playing, Open-world, Exploration and Single-player video game developed by Media Vision and published by Bandai Namco Entertainment. League of Legends is an Entertaining, Action-Adventure, MOBA (Multiplayer Online Battle Arena), Online and Multiplayer video game developed and published by Riot Games. What are some alternatives? When comparing Heroes of the Storm and Stella Glow, you can also consider the following products
